Online 4e Campaign: Scales of War!

I’ve been lucky enough to be able to get a group together via Maptools and Mumble.  We’ll be running a 4e game starting in January sometime.  I’ve always wanted to run the Scales of War campaign series (and maybe even its predecessor) and finally have the time to do so.  I’ll update this category with characters and sessions as it becomes available!  In fact, depending on how my players take to it, we may wind up recording the Maptools session with Camstudio or something and put it online.

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Super Short Skyrim Review

So everyone else in the universe is doing a Skyrim review.  I’m gonna spare you that, we all know the game is pretty dang good.  My character is a Nord Berserker.  He’s going super simple and only perking Heavy Armor, 2 Handed Fighting, Smithing , Speech, and Lockpicking.  Think Conan the Barbarian meets Bulwyf from 13th Warrior.  He’s joining the Stormcloaks once I get that far, and gonna toss out the Empire as soon as he can.


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November 2011 RPG Carnival: Tricks & Traps

Graciously hosted at Elthos RPG this month, the newest RPG Carnival is revealed!  Here’s the challenge:

Setting up challenges for RPG Player Characters that make sense in terms of the story is a matter of thinking “What would the villain *really* do?” Learning to think like your villain is a bit tricky because if you think too well then your players may not survive very long, but if you don’t think enough …well, it is just too damn easy. What Tricks-n-Traps have your villains set for those who dare impinge on their turf, or interfer with their nepharious plots? Did the PCs live or die, …or something far far worse?!

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Legend of Drizzt, The Board Game

My buddies and I are finally getting back into the swing of this whole nerdy thing. We’ve thankfully agreed to get a monthly ‘gaming night’ of sorts going on. Hopefully this’ll evolve into a campaign of sorts (Marc, Chris, I’m looking at you!). We’ve had a couple of new games come up at these gaming nights, this month it was “Legend of Drizzt.” I’ve seen this thing get a lot of press and very high ratings and my personal opinion is I’m not such a big fan. Its a pretty good avenue for Role Playing newbies, but some of the rules are vague, counter-intuitive from someone coming from Dungeons and Dragons already, and cumbersome. Its still a good time though, and could be a good ‘gateway drug’ for actual roleplaying games. This is probably the main point of all of these boxed sets, honestly. And I’m perfectly fine with that. The more people in the hobby the better!

On the actual gameplay, it took us a few retcons to get things right. The system is a super stripped down 4e, overly simplified in my mind. All of us were from a heavy Dungeons and Dragons background, and this game has combat 100% in reverse. For the Legend of Drizzt, monsters attack first, the players get no opportunity to do so, and have to wait until their next turn. Also, there are no AoO’s, delaying action, combat maneuvers, guaranteed damage every turn, pretty much, super simplified equipment, powers, damn near everything. So by the time we’ve invested all this effort into learning the new rules and actions, I kinda just wanted to play 4e straight up.

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Desyth Talisker, Wizard Extraordinaire

Desyth is your standard fantasy elven wizard. He started as an apprentice to a local wizard at a shop in the merchant district after interning there in his youth. He had a knack for conjuration specifically, and fulfilled special requests from many of his master’s clients. Eventually a group of adventurers stopped by the shop and filled his ears with tales of their exploits in exchange for a discount on some potions and scrolls.

He had read about the adventuring life plenty of times in the past: he was always reading anything he could get his hands on. He had learned all he could from his master and didn’t find any challenge in his job anymore, nor was he tied to the city by way of friends or lovers. That night, he sauntered over to the inn and offered his services to the group when they recognized him.

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Ascension, Chronicle of the Godslayer

So in a previous article I mentioned my friends and I played this cool game called “Ascension, Chronicle of the Godslayer.”  I really liked this game and recommend it for anyone who’s looking for something a bit more serious than Munchkin, but not as time consuming and involved as an actual Paper and Pencil RPG.

If you’ve played “Magic: The Gathering” or something similar, you’ve already got a good leg up on how this thing is played.  At its heart, Ascension is a deck building game.  Everyone starts with the same ‘starter deck’ of cards, and over the course of the game acquires other cards to add to their deck.  The goal is to get the most honor points possible before they run out.  Of course, there are several ways to do this.  You can go on a shopping spree and buy tons of cards with high honor values, or kill monsters that give honor points when defeated.  Again, there are several other ways to do both of these.  To use Magic: The Gathering terms, you can build combat creature decks, enchantment decks, and mana decks.  There are also different themes of card, again, to use M:TG terms, you can have Elf decks, Orc decks, Undead decks, and Demon themed deck equivalents.  Each theme has different strengths and weaknesses and playstyles.

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